CONTACT

Anne Pearce (Headteacher)
Woodeaton Manor School,
Woodeaton,
Oxfordshire,
OX3 9TS

Tel: 01865 558722

Parents & Carers Meetings

On the 2nd Monday of every half term parents and carers are invited to attend a session covering a range of topics.
Meetings usually start at 7pm with refreshments provided.

View resources

Computer Science

Key Stage 4

Year 11

BTEC Firsts Information and Creative Technology

This qualification consists of four units:

Unit 1: The online world (Compulsory unit)

In this unit you will:

  • Investigate online services and online communication
  • Investigate components of the internet and how digital devices exchange and store information
  • Investigate issues with operating online.


This unit is assessed by way of an online test.

Unit 3: A digital portfolio (Compulsory unit)

In this unit you will:

  • Design a digital portfolio to showcase your create digital skills
  • Create and test the digital portfolio
  • Review your work and suggest possible improvements for the future


Unit 4: Create digital animation

In this unit you will:

  • Understand the applications and features of digital animation features
  • Design a digital animation product
  • Create, test and review a digital animation product.


Unit 6: Create digital graphics

In this unit you will:

  • Understand the applications and features of digital graphical products
  • Design a digital graphical product
  • Create, test and review digital graphical products.


Further information on this course can be found by clicking on the link below:

http://qualifications.pearson.com/en/qualifications/btec-firsts/information-and-creative-technology-2012-nqf.html


Year 10

Teacher: Mr Bishop 
Course: OCR, GCSE Computer Science 9-1, J276 

First teaching from September 2016

This course covers how computers work; how they communicate and store text, numbers, images and sound as binary; how communication takes place over networks, including the Internet. In addition, a significant proportion of the time is spent learning to program and completing a programming task set by the exam board.

Course content

Computer systems (01)

Content

  • Systems Architecture
  • Memory
  • Storage
  • Wired and wireless networks
  • Network topologies, protocols and layers
  • System security
  • System software
  • Ethical, legal, cultural and environmental concerns.


Assessed in a written paper at the end of Year 11. Contributes 40% of overall GCSE mark.

Computational thinking, algorithms and programming (02)

  • Algorithms
  • Programming techniques
  • Producing robust programs
  • Computational logic
  • Translators and facilities of language
  • Data representation.


Assessed in a written paper at the end of Year 11. Contributes 40% of the overall GCSE mark.

Programming project (03/04)

  • Programming techniques
  • Analysis
  • Design
  • Development
  • Testing and evaluation and conclusions.


Assessed by way of a non-exam programming project set by the board. Contributes 20% of the overall GCSE mark.

Further information can be found at: http://www.ocr.org.uk/qualifications/gcse-computer-science-j276-from-2016/

Visual Studio

The programming language we are using for GCSE Computer Science is Visual Basic. The program can be downloaded for free from the following link:

 http://www.vbtutor.net/index.php/visual-basic-2015-lesson-1-introduction/

This also provides a series of online tutorials to support the pupil's work in the class.

Key Stages 2 & 3

In these key stages we will be providing pupils with opportunities to prepare themselves for life in the digital technology age. The units of study will enable the pupils to be positive contributing members of the digital community.

The units of work include:

  • E-safety
    • The use of passwords; emojis and slogans; in-app purchasing; creating an e-safety game; cyber-bullying; protecting ourselves when online
       
  • Programming with Scratch (Drag and drop software)
    • Creating animation; creating computer games; creating a Tamagotchi
       
  • Programming with textually driven software (e.g. Small Basic/Visual Basic.Net)
     
  • Using image editing software
     
  • Website development
     
  • Data handling project
     
  • Theory, including:
    • How the internet works; parts of a computer system; binary number system; algorithms; social, moral and philosophical issues arising from use of digital technologies.
       
  • Digital animation
     
  • Using hardware
    • Creating a computer system using a Raspberry Pi; controlling a system using Arduino
       
  • Creating eye-catching presentations